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LATEST NEWS In today's news. The Apocalypse mod team wishes to discuss some stuff about version 1.88.7, what's happening, what's involved inside it, and finally some behind the scenes development and events/plans with UA. There is more to tell about the GRGE as well. More on the main channel, discord, twitter, MOD DB, and all kinds of stuff! With some good and bad news. OUR PLANS OF ACTION First and foremost, we know that right now, the current version, 1.88.6 is not on MOD DB.
This is because this version is not a 'well-tuned' version to play, it brought many flaws in our development and last minute additions were included, that it just went public without proper implementation. 1.88.7 will fix this issue.
We also are aware that we are not very active as current, but some team members behind the scenes are working on some top secret and good stuff to present to you guys for future works! Along with that, I Cylarne will try to be more active as time is now among me. As for the rest of the team? Uncertain I did not ask. XD BUT I SHAL UPDATE THE NEWS!!!:P We want to bring active updates for: • MOD DB • Update the FAQ (It is quite outdated (also place in other places besides MOD DB)) • Discord • Youtube channel • Twitter • Bad news on this part? The wiki for UA mod is probably going to remain sleeping for a long time.
The reason being is, this mod keeps updating with newer and newer stuff and we want to get to the ultimate finish point first, GRGE. After that is even done, we are not sure if continually updating the wiki will be tedious? We may return to make it work after years of time. 1.88.7 BEHIND THE SCENES AND MORE! Off The Shelf Software Means.
1.88.7, also called the 'Captain Shack update' version (as he plays IG like all the time on his channel and is to blame:P) revamps the Imperial Guard for the better. We understand that probably all units of the Imperial Guard feels mediocre, even some of the tanks like for example, the basic Leman Russ or Baneblade; feels underpowered and not worth the pay compared to other units. Also new units and stuff. This version will revamp all units for the better for IG but in a balanced way. How do we do that? First off, the required need to get Commissars, Priests, and Psykers is no longer necessary.
They still exist, but is no longer REQUIRED to keep your squads strong. Your squads can withstand punishment on their own like every other faction (except Tyranids, but we don't talk about them, shoosh:P). Balancing wise?We compare values to other factions. If we see something OP, like. For example 700 damage at the cost of 60 req or UP, 70 damage for 600 req, we fix it. So far, the values for IG weaponry and durability is quite under powered (UP). There were mes sups somewhere during our development and we have since fixed them.
You will find that both tanks and infantry are a lot more useful and viable than just building turrets (which were also fixed). IG and Eldar will also no longer require you to build depot or aspect addons before the construction of a unit in 1.88.7.
1.88.7 will also include large (but simple to implement) revamps for Inquisition Daemon Hunters. We understand that their whole economy and tech tree is confusing compared to other races and is all over the place. IT is not simple and straight forward compared to other races and we want to fix that. At the same time, we also want the inquisition to have a different tech system and we haven't really figured out a way yet to make this work.
Feel free to write your ideas in the comments and we'd love to hear! We also want to look at the balancing and uses of all Grey Knights. Cosmocrat's and Salcol's work. Besides Eranthis who has been for the longest time giving UA some great content, (especially for the Sisters) Salcol comes in to play this time with the great assist of Cosmocrat. You may know who Salcol is?
Well, he has been doing amazing work for UA. Including the inclusion of T3 and T4 Listening Post addons, commander wargears, fixing up some broken bugs, and doing an awesome job at keeping the mod updated. We concluded to let his work be introduced here as a fan made addon, BUT. Some of his stuff is going inside of the base UA. Salcol's mod is a highly suggested mod to try out for everyone involved in the UA community, and his work will leave you speechless as there are many, many, many additions and content added to UA!